DHU Radar

ReLab: VR tele-rehabilitation solution

Keywords: Gamification, Rehabilitation, Telehealth, Virtual Reality (VR)
Owner
Tech4Care (Italy)
Type
Digital solution and service (e.g. application/digital health portal/platform/AI based system/etc.)
Short description
ReLab is a revolutionary product for supporting cognitive and physical rehabilitation. ReLab is based on a gamification concept which exploits Virtual Reality (VR), offering a multitude of rehabilitation exercises as engaging serious games. The system and the method used by ReLab are unique and proprietary.
Evidence
Economic value to health and care systems, Economic value to patients, Impact on the health system’s capacity and resilience (e.g., health and care efficiency, continuity of care)
A variety of exercises are provided for a customized medical platform for the patients, to provide live monitoring of health data for the clinicians, and to allow communication between patients and doctors
Maturity
The practice/case/tool is “on the market” and integrated in routine use. There is proven market impact in terms of job creation/spin-off creation or other company growth
Countries
Italy
Geographical scope
National
Language(s)
English and Italian
Comment
Relab is currently active in 5 different sites, serving currently almost 100 users per month.
Submitted in other database or repository of digital health resources that is publicly available
No

Additional information

Relations
to clinicians / care practitioners
Health data analytics (Artificial Intelligence/algorithm development and calibration/machine learning/risk stratification tools/etc.)
Clinical team care planning and collaboration tools (e.g. digital shared care plan)
to patients / citizens
Remote monitoring apps/health outcomes tracking
Telehealth and telemedicine
Self-management/ICT supporting adherence to medication and care-plans
Home care
Teleconsultation, customised rehabilitation schedules and exercises
Primary target patient group (age)
Youth and young adults (15-24), Adults (25-64), Older adults (65+)
Addressed prevention area(s)
Fitness and physical activity, Other (please specify below)
Rehabilitation through VR exergames
Use case and care pathway positioning
Treatment, Disease monitoring, treatment compliance, self-management, Rehabilitation
Ready to be transferred to
Ready for transfer, but the practice has not been transferred yet.
Plans for cross-border implementation
Are considered and will be developed in the near future