EIP on AHA Repository

VirtuALL: symbiosis between innovation, aging and quality of life

Keywords: Active and Healthy Ageing, Elderly
AD ELO – Associação de Desenvolvimento Local da Bairrada e Mondego
Digital solution and service (e.g. application/digital health portal/platform/AI based system/etc.)
Short description
The VirtuALL project (Innovation, Ageing, Quality of Life) aims to develop innovative responses with the latest scientific and technological knowledge for the elderly population, contributing to ageing in place and combating ageism. We have the goal to create six ecosystems in Municipalities of Center of Portugal (Cantanhede, Figueira da Foz, Mealhada, Mira, Montemor-o-Velho and Penacova) to promote the active and healthy ageing through the social innovation and technologies. In these ecosystems we will provide different solutions for physical and cognitive stimulation and also for socialization, with the inclusion of an augmented reality gaming platform (PEPE – Portable Exergames Platform for The Elderly), a portable balance and pressure platform with visual biofeedback technology and 2D and 3D games (PhysioSensing) and tablets. This project started in April/2019, have a duration of 30 months and involved diverse players such: Local Action Group, municipalities, academic, start-up and local community. It’s a financial project promoted by AD ELO, funded under the Portugal Inovação Social (European Social Fund).
Contribution to citizen empowerment
There is evidence for economic viability and/or of benefits to the target group of the practice. Further research/development is needed for routine use.
Geographical scope
>800 elderly people involved
Submitted in other database or repository of digital health resources that is publicly available
https://futurium.ec.europa.eu/en/active-and-healthy-living-digital-world/library/eip-aha-repository-innovative-practices, EIPonAHA Repository of innovative practices

Additional information

to patients / citizens
Sensors/wearable devices
Robotics (e.g. companion robots)
Other (please define below)
Augmented reality, serious games
Primary target patient group (age)
Older adults (65+)
Addressed prevention area(s)
Fitness and physical activity, Mental health
Use case and care pathway positioning
Prevention and wellness, Patient or citizen communities, self-help and mentoring
Ready to be transferred to
Ready for transfer, but the practice has not been transferred yet.