Citizens and older adults are asking for more inclusive and innovative solutions to enhance their quality of life and well-being. Their role is increasingly crucial in driving cultural shifts towards inclusive design and active involvement in evidence-based policy-making that supports healthy ageing during the life course. Health systems, urban planners, and service providers should actively engage this demographic challenge synergically as vital collaborators in the digital transformation to create age-friendly environments. Creating age-friendly environments involves integrating key principles of user-centred design—such as inclusion, accessibility, usability, and engagement—with additional considerations for sustainability, scalability, and, most importantly, a profound impact on individuals’ lives and health across all age groups. This collaboration informs the design of inclusive, smart, and healthy environments. By learning from successful global practices and adapting them to local contexts, we can create environments that support the health, well-being, and social participation of all citizens.

The ageing population presents unique challenges and opportunities for communities worldwide. Creating age-friendly environments is not just essential for local communities, but it has a global impact on the health, participation, and security of older adults. The World Health Organization (WHO) [1] defines an age-friendly city or community as one that adapts its structures and services to be accessible and inclusive to older people with varying needs and capacities. It enables people to be and do what they value.

Age-friendly environments are designed to promote healthy and active ageing by addressing the physical, social, and economic determinants of health. These environments enable older adults to remain active and independent for as long as possible, reducing the burden on healthcare systems and enhancing their quality of life. Age-friendly cities and communities are not only beneficial to older adults but all age groups, fostering inclusivity and accessibility.

The NET4Age-Friendly project addresses the growing need for age-friendly environments to accommodate the consequences of demographic change: an age-friendly community benefits all ages, and this policy brief outlines key strategies and recommendations for developing and implementing age-friendly communities. The focus is on leveraging smart technologies, fostering social innovation, and enhancing multi-sectoral collaboration to improve the quality of life for older adults and ultimately all citizens. The insights and recommendations are derived from comprehensive research and case studies presented in the NET4Age WG1 D6 report.

The design of age-friendly environments and communities incorporates user-centred and inclusive design principles to create welcoming and accessible spaces for people of all ages.

User centred design (UCD) focuses on the needs, wants, and limitations of end-users to create useful, usable, and enjoyable products or services. In the context of age-friendly environments and communities, user-centred design focuses on ensuring that the physical environment, infrastructure, and technology are designed with the needs and preferences of older adults in mind. 

Inclusive design of age-friendly environments and communities takes this approach further. It involves four key principles: inclusion, accessibility, usability, and engagement.

The document “Matrix to Synthesize Existing Knowledge and Critically Assess Practices of Inclusive Design of Innovative Solutions for SHAFE” by Working Group 1 establishes a benchmark for good practices and innovative solutions in Smart Healthy Age-Friendly Environments (SHAFE). It evaluates 112 innovative solutions in SHAFE domains, such as architecture, urban planning, interior design, healthcare, and social care, using eight criteria aligned with User-Centered Design (UCD) principles and the SHAFE Framework, scoring each on a Likert scale from 1 to 5. Solutions scoring over 25 points were included in the analysis, resulting in 60 out of 112 solutions being selected.

Practices

There are several existing knowledge and practices in user-centered inclusive design of age-friendly environments and communities.

The practices analyzed target physical and digital age-friendly environments.

Physical environments encompassing social activity organizations, user dissemination projects, and co-design methods. Notable organizations include Covilhã Senior Academy, Age Friendly Ireland, and Dreamlike Neighborhood, which address various user needs through activities that promote learning, social engagement, and accessibility. Dissemination projects like Heryasta and Akdeniz University focus on user education and cognitive renewal, offering programs that enhance mental and physical health. These initiatives significantly impact social life, reducing loneliness and improving the quality of life for older adults.

Digital environments include digital solutions such as serious games, online courses, various platforms, virtual reality implementation, and wearable devices. 25 practices were assessed, with several scoring between 35 and 40, indicating high relevance. Notable examples include the Ageing in Place Challenge program[2] which improves older adults’ quality of life through innovation, focusing on preventive home and community-based care, and involving older adults and caregivers as evaluators. The mobiliSIG project[3] addresses social participation challenges for people with disabilities by mapping accessibility information for mobile devices, enhancing mobility and engagement. Additionally, the MOOC on dementia care[4], notable for its inclusive, multimedia approach, and the “Bridge the Gap[5]!” project, which aims to empower older citizens in digital environments, were highly regarded. The project Hands-on SHAFE[6] promotes health through the adaptation of physical environments, the AFECO[7] project engages older individuals, and the BIG Game[8]  provides an inclusive serious game experience. These initiatives collectively emphasize training, accessibility, and innovation, aligning with broader goals of improving quality of life and social inclusion.

Evaluation Process

Key Principles

[1] WHO 19 APRIL 2023 National programmes for age-friendly cities and communities: a guide.

[2] Cfr: https://nrc.canada.ca/en/research-development/research-collaboration/programs/aging-place-challenge-program

[3] Cfr: http://mobilisig.scg.ulaval.ca/

[4] Cfr.: https://www.udemy.com/course/training-direct-care-workers-dealing-with-stroke-survivors/

[5] Cfr. https://bridgethegap-project.eu/

[6] Cfr. https://hands-on-shafe.eu/en/healthy

[7] Cfr: https://afeco.eu/

[8] Cfr: https://www.big-game.eu/

[9] Carr, K., Weir, P. L., Azar, D., & Azar, N. R. (2013). Universal design: Principles and models. In N. P. Olstad (Ed.), Advances in universal design. Springer.

[10] ISO 9241-11:2018 (2018) Ergonomics of human-system interaction – Part 11: Usability: Definitions and concepts. Available from: https://www.iso.org/standard/63500.html

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DISCLAIMER
Views and opinions expressed are those of the author(s) only and do not necessarily reflect those of DG CONNECT, European Commission. Neither the European Union nor the granting authority can be held responsible for them.